Skull Kid brings to life things that only exist in nebulous thought. And it all started with a mischievous, nameless little imp.
I’m the one who controls what he says, who he treats badly and who he helps. As a result he becomes a character that is almost unique to everyone that plays the game.
Everyone has it in them to be a powerful evil force and a harbinger of doom, regardless of who and what they are.
He’s an absolute unit, and that is why he is definitely the best video game protagonist of all time, even better than that silent scientist bloke or even the dude that glides about firing magical arrows at octopus-ish spider robots
His story is sweet and sad, and completely relatable for someone like me that that feels the throbbing void that mortality leaves in its wake on a daily basis.
She was like a breath of fresh air, not only reflecting my own traits back at me, but also reflecting back traits that I aspire to have, or to develop further.
When I was working out the differences between boys and girls, Coco came along and proved that girls could be good with computers.
She introduced me to a world that broke what I thought were the rules. We did not have to be the damsels in distress. Peach could save Mario. Zelda could fight back against Ganon. I could save myself and others.
Everything I was told my whole life seemed to crash down before my feet. I, on a much smaller scale, was like Lilith in that moment.
If Shulk were an IRL friend of mine, he wouldn’t stop short of getting between me and my problem, and not getting out of the way until I learn to move on.